Rollergal!
Ran across this awesome posting on Zbrushcentral of this rollergirl…talk about amazing work! full of life, you know she’s rockin’ it!
http://www.zbrushcentral.com/zbc/showthread.php?t=74782&page=28&pp=15
Ran across this awesome posting on Zbrushcentral of this rollergirl…talk about amazing work! full of life, you know she’s rockin’ it!
http://www.zbrushcentral.com/zbc/showthread.php?t=74782&page=28&pp=15
In case you haven’t downloaded the great freebie Zbrush tutorial from Gnomanworkshop I suggest that you do! Over 10 zbrush tutorials definitely worth checking out!
http://www.thegnomonworkshop.com/store/category/168/



Scott’s Biowww.scott-eaton.comScott Eaton is an artist and technical director residing in London, UK. He received his master’s degree from the MIT Media Lab and subsequently studied traditional fine art at the Florence Academy of Art, Italy where he began to combine the lessons of the old masters with modern computer graphics tools. These lessons, and many years of subsequent study, have been integrated into his internationally-renowned Anatomy for Digital Artists course…
Sections:Source: http://www.pixologic.com/zclassroom/artistinaction/scotteaton/
Introducing ZBrush (With DVD)
September 7th, 2009 lordofdesign Posted in Other | No Comments »
zbrush
Eric Keller, “Introducing ZBrush”
Sybex | 2008 | ISBN 0470262796 | 474 pages | pdf | 1270 Mb
Get started on ZBrush with the updated edition of this valuable how-to
Introducing ZBrush 4 helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you’ll be creating realistic, cartoon, and organic models with flair.
• Introduces you to the latest version-ZBrush 4-software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
• Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
• Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models
Learn to create lush, beautiful digital art with ZBrush and this detailed guide.
Download:
http://rapidshare.com/files/276131348/Introducing_Zbrush_PDF___DVD.part01.rar
http://rapidshare.com/files/276177526/Introducing_Zbrush_PDF___DVD.part02.rar
http://rapidshare.com/files/276172830/Introducing_Zbrush_PDF___DVD.part03.rar
http://rapidshare.com/files/276167217/Introducing_Zbrush_PDF___DVD.part04.rar
http://rapidshare.com/files/276162226/Introducing_Zbrush_PDF___DVD.part05.rar
http://rapidshare.com/files/276157700/Introducing_Zbrush_PDF___DVD.part06.rar
http://rapidshare.com/files/276151634/Introducing_Zbrush_PDF___DVD.part07.rar
http://rapidshare.com/files/276143625/Introducing_Zbrush_PDF___DVD.part08.rar
http://rapidshare.com/files/276136008/Introducing_Zbrush_PDF___DVD.part09.rar
Here’s a great zbrush tutorial from Escape Studios that noticed posted at 3DW.
Taken from 3D World’s site.
To download the tutorial visit: https://www.escapestudios.com/en_GB/free-zbrush-tutorial.html?utm_source=0809_Free_ZBrush_Tutorial&utm_medium=Email&utm_content=Sign_Up_Now&utm_campaign=0809_Free_ZBrush_Tutorial&TrainingMalier=OnlineReg&dm_i=701,1PPN,QMC8X,5GM0,1Content breakdown:
• Introduction to ZBrush
• The ZBrush user interface
• Skull modelling – Initial setup
• Increasing resolution and refining shape
• Sculpting techniques
Instructions for accessing free content:
How to Access this Free ZBrush Tutorial:
It‘s very simple; all you need to do is register on our website to access our online learning centre. Once inside, select the ‘FREE AREA‘ from the drop down menu in the ‘My Courses‘ tab. For those of you who are already registered, just log-in with your usual username and password.
Who wouldn’t want to model their own cephalopod is the question.
Model and paint a cephalopod
Refine a base mesh and paint it directly inside ZBrushScene files, complete models and screen-capture videos are provided here.
Download scene files (160.2MB)
Download first full model (130.2MB)
Download second full model (130.1MB)
Download final composite (132.5MB)
Download additional source files and RS_Sculpy material (5.1MB)
Download Stage 1 video (35.2MB)
Download Stage 2 video (17.1MB)
Download Stage 3 video (20.8MB)
We receive quite a few questions in our inbox relating to modeling for Zbrush and we try to answer all of them that come in..but frankly, we don’t know all the answers!
So we thought, why not allow you guys to help one another. So with that idea, we launched the IZB Message board!
Check it out : http://www.izbrush.com/bbpress
Here’s a great article I found while browsing the 3D World website that focuses on anatomy design.
From their site:
However far technology advances, anatomical knowledge will still form the basis of good character design. Follow this set of expert tips from 3D World to get better results from your own work.
An aspiring character artist might ask: “How is anatomy important to my work?” The emphatic answer is that as a character artist, anatomy should inform every aspect of your work! Anatomy is the structural foundation that grounds characters in the physical world and makes them believable, even if they are cartoons or imaginary creatures.
Of course, every CG artist needs to know how to use software applications, but what really separates an accomplished artist from a mere operator is artistic vision and a firm grounding in the fundamentals of human form. Artistic vision can’t easily be taught, but the enterprising artist will find that there’s a wealth of resources available that will help them discover more about anatomy.
Fortunately for us, the fundamentals of artistic anatomy have been known for thousands of years. Unfortunately, there’s little opportunity to learn these anatomical fundamentals in art schools today. Like most of the knowledge of the great masters, the subject has fallen out of favour in education and, as a result, there are currently very few people who are qualified to teach the subject. This makes finding good instruction difficult and it transfers the responsibility of learning anatomy onto the artists themselves.
This collection of tips will help you on your way towards the mastery of these fundamentals. Once you’ve finished, why not check out the list of recommended books on anatomy so you can increase your skills even more?
These tips are intended to provide a foundation for your own learning. Some relate to muscles, some to bones and others to proportion. If you can assimilate these principles and combine them with your own anatomy study, your character work will go from strength to strength.
http://www.3dworldmag.com/page/3dworld?entry=anatomy_for_3d_artists
So we’re all waiting for 3.5 to be released….you think they’re going to release this month as scheduled?
http://www.pixologic.com/blog/2009/08/a-look-into-the-upcoming-zbrush-35/
Ran into this one on aniboom.com. Awesome texturing!
embedded by Embedded Video
aniBOOM Direkthttp://www.aniboom.com/animation-video/310368/Digital-Sculpting-Reel-2008/
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