• Introduction to ZBrush
• The ZBrush user interface
• Skull modelling – Initial setup
• Increasing resolution and refining shape
• Sculpting techniques
Instructions for accessing free content:
How to Access this Free ZBrush Tutorial:
It‘s very simple; all you need to do is register on our website to access our online learning centre. Once inside, select the ‘FREE AREA‘ from the drop down menu in the ‘My Courses‘ tab. For those of you who are already registered, just log-in with your usual username and password.
If you’ve seen 3DW 95′s Rick Baker’s cover image, you already know what can be achieved with ZBrush 3. Resident columnist Mental Roy has a love-hate relationship with ZBrush: he loves the software – he just hates the fact that students can use it. I…
We receive quite a few questions in our inbox relating to modeling for Zbrush and we try to answer all of them that come in..but frankly, we don’t know all the answers!
So we thought, why not allow you guys to help one another. So with that idea, we launched the IZB Message board!
I just love it when I come across a bunch of relevant articles to put on IZ. Here’s one from 3D World that talks about character modelling ultra-realistic characters in Zbrush.
Six leading artists provide their tips for modelling ultra-realistic characters in ZBrush, Mudbox, modo and Silo. When digital sculpting tools were first developed some ten years ago, they reinvented the way 3D modellers work. Instead of painstakingly…
So I know we all have those spare computers laying around collecting dust and doing nothing. Why not put them to good use and create your own render farm! This article from the guys over at 3D World tell you how to set one up!
Build your own render farm
Don’t let your old PCs gather dust – turn them into a powerful render network instead. Our starter guide tells you everything you need to know
We all need all the power we can get when rendering large images or animations and most of us have old computers knocking around the house or office. So why not use them to build your own render network?
Our guide to setting up your own render farm, originally published with issue 94 of 3D World, shows you everything you need to know, from basic network structure to choosing a render queue manager.
The article also includes a complete step-by-step guide to setting up network for free with Blender and Farmerjoe.
You can download the article in PDF format below. Once you‘ve mastered the basics, check out issue 121 of 3D World, which includes 10 tips for streamlining your network structure to boost the efficiency of your farm.
Here’s a great article I found while browsing the 3D World website that focuses on anatomy design.
From their site:
However far technology advances, anatomical knowledge will still form the basis of good character design. Follow this set of expert tips from 3D World to get better results from your own work.
An aspiring character artist might ask: “How is anatomy important to my work?” The emphatic answer is that as a character artist, anatomy should inform every aspect of your work! Anatomy is the structural foundation that grounds characters in the physical world and makes them believable, even if they are cartoons or imaginary creatures.
Of course, every CG artist needs to know how to use software applications, but what really separates an accomplished artist from a mere operator is artistic vision and a firm grounding in the fundamentals of human form. Artistic vision can’t easily be taught, but the enterprising artist will find that there’s a wealth of resources available that will help them discover more about anatomy.
Fortunately for us, the fundamentals of artistic anatomy have been known for thousands of years. Unfortunately, there’s little opportunity to learn these anatomical fundamentals in art schools today. Like most of the knowledge of the great masters, the subject has fallen out of favour in education and, as a result, there are currently very few people who are qualified to teach the subject. This makes finding good instruction difficult and it transfers the responsibility of learning anatomy onto the artists themselves.
This collection of tips will help you on your way towards the mastery of these fundamentals. Once you’ve finished, why not check out the list of recommended books on anatomy so you can increase your skills even more?
These tips are intended to provide a foundation for your own learning. Some relate to muscles, some to bones and others to proportion. If you can assimilate these principles and combine them with your own anatomy study, your character work will go from strength to strength.
Well I was browsing the appstore today and noticed autodesk released a slick app called ‘Sketchbook Mobile’. Overall for the $4 or so, it’s pretty slick. Mind you, my poor iphone 3G is acting a bit slow so drawing has a bit of lag, but overall, it allows me to sketch while on the go which is cool!
Recent Comments